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Please let me know ASAP if you want any of this stuff or I'll freecyle it. Two large plastic tubs with a selection of material in. Great for larp costumes, some fur and leather included. Please come and take them away. I’m keeping my leather carving kit as I really enjoyed it but that’s about it. Fairly solid, double, pine futon with mattress. Completely free, just need it gone asap. Mum has given me a small Ikea table and two chairs which I’d like to set up in the dining area and the futon is too big for my space. I also have a small fridge which I never use but was pilfered because I thought I was going to need it. Prolly about 5 years old. Let me know if you’re interested. This is all in the spirit of a damn good clearout and some minor discardia. I’ve been going through boxes of crap that I had previously just dumped and I have gotten rid of 2-3 bin bags and 5-6 recyling bags worth of junk already. I need more to go. Some is going to charity shops, some is just old rubbish. Current Mood: accomplished
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| Robert Frost (1874ā1963). Mountain Interval. 1920. | | | | 1. The Road Not Taken | | | | | | TWO roads diverged in a yellow wood, | | | And sorry I could not travel both | | | And be one traveler, long I stood | | | And looked down one as far as I could | | | To where it bent in the undergrowth; | 5 | | | | Then took the other, as just as fair, | | | And having perhaps the better claim, | | | Because it was grassy and wanted wear; | | | Though as for that the passing there | | | Had worn them really about the same, | 10 | | | | And both that morning equally lay | | | In leaves no step had trodden black. | | | Oh, I kept the first for another day! | | | Yet knowing how way leads on to way, | | | I doubted if I should ever come back. | 15 | | | | I shall be telling this with a sigh | | | Somewhere ages and ages hence: | | | Two roads diverged in a wood, and Iā | | | I took the one less traveled by, | | | And that has made all the difference. | |
Tags: road, robert frost Current Mood: indescribable
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I Am A: True Neutral Human Druid (5th Level) Ability Scores:Strength-11 Dexterity-12 Constitution-13 Intelligence-15 Wisdom-17 Charisma-16 Alignment:True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction. Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class:Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus</a></b> (e-mail)
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